Game Game Game and Game Again

American poet

Jasonnelsonpoet.jpg

Jason Nelson is a digital and hypermedia poet and creative person. He is Acquaintance Professor of Digital Culture at the Academy of Bergen,[1] where he was also a Fulbright Beau from 2016-17.[ii] Until 2020 he was a lecturer on Cyberstudies, digital writing and artistic exercise at Griffith University in Queensland, Australia. He is best known for his artistic wink games/essays such as Game, Game, Game And Again Game and I fabricated this. You play this. We are Enemies. He has worked on the Australia Council of the Arts Literature Board[iii] and the Board of the Electronic Literature System based at MIT.

Nelson's mode of Web art mergers diverse genres and technologies, focusing on collages of poetry, image, sound, movement and interaction.[four]

Early life and education [edit]

Nelson grew up in Oklahoma City, Oklahoma. He has a BA from the University of Oklahoma and an MFA in New Media Writing from Bowling Green State University. He began piece of work as a poet, and has created over 30 digital works of art. As of 2009, he teaches Cyberstudies, digital art, and digital artistic writing at Griffith Academy in Queensland, Australia.

Nelson is known equally a cyberpoet, using multiple media that merge and transform into each other. His fashion of "mixture chaos" and art nouveau has led to mixed reviews. Some critics[5] cannot run across by the "characteristic messiness" or "strangeness" in his approach, with the Wall Street Journal calling his work "as alienating equally mod art can get".[6] Others have described his work as "Basquiat meets Mario Brothers",[7] and said that it represents the future of verse and art games.[8]

Works [edit]

The artist's work is often described as beingness interdisciplinary, crossing over into dissimilar fields of art and writing. These include verse, hypermedia art, digital art, writing and game play and science.[ix] And many of the artist's works are exploring the intersection of interface and technology and how it impacts digital writing and art.[10]

Static art and essays [edit]

Nelson's art portal, secrettechnology.com, won a Webby Laurels in the "Weird" category in 2009. Some of his works include Between Treacherous Objects, The Poetry Cube, The Bomar Gene, Pandemic Rooms.

  • Vholoce: Weather condition Visualiser uses RSS weather condition feeds to generate a series of artful visualizations.[11]
  • Uncontrollable Semantics uses a bones mouse-follower, pulling together 50 different audio, image and interactive environments. Each environment offers four directions to four terms, four semantics, and four named creatures.[12]
  • The Poetry Cube is an interactive poetry cube, where users can enter a sixteen-line verse form which is so transformed into a multi-dimensional cube. Poems by writers such as Charles Bernstein and Adrienne Rich are included in the cube's saved database.

Interactive fine art and games [edit]

Many of Nelson's works require effort and a bit of skill on the part of the viewer. Some are framed explicitly equally games, others every bit elaborate mechanisms for progressing through a series of elements of a piece of work.

  • This is How You Will Die (2006) is 1 of Nelson's about famous pieces strictly as a work of art - a slot car for predicting death, using lawmaking for an online pokie game and 15 v-line death fictions/poetics. Players can win death videos and free spins.[nb 1]
  • Game, Game, Game And Over again Game (2007)[xiii] and its sequel I made this. You play this. We are Enemies (2009), are Nelson'southward most well-known works. They are flash platform games that seem every bit if they are played inside someone'southward stream of consciousness. They have been played over 8 1000000 times combined. Game, Game Game won an Italian Art Laurels[ citation needed ] and received mention on many gaming blogs every bit either genius or insanity in game course.[nb 2] The sequel was reviewed as an example of contained art game creation.[xiv] [15]

Other works [edit]

  • The Bomar Gene - an exploration of genes through fictional biographies[16]
  • Hermeticon: Pop Spell Maker - This is a 1980s kids commercials combined with 16th-century hermetic texts. After cutting out the hooks, the most compelling spells of our toy- and cereal-fueled world, the videos were compressed and coupled with mysticism. The work also uses a keyboard driven interface. This artwork is part of a larger serial of works called Entanglegrids.[17]
  • Evidence of Everything Exploding (2009) - a platformer-based poesy game[eighteen]
  • Scrape Scraperteeth (2011) - intended to serve equally an introduction to art games[xix]
  • ''Nothing you have done deserves such praise (2013) - an example of electronic literature[20]
  • Nine Billion Branches - Interactive poetry

Awards [edit]

Nelson has received awards for his digital poetics (in 2005) and for his slice This is How You lot Will Dice (in 2006).[21]

  • This is How You Will Die won the Beginning Panliterary Award for Spider web Art from the Drunken Gunkhole Literary Journal.
  • His art portal secrettechnology.com won the 2009 Webby in the "Weird" category.
  • Countries of a Uncomfortable Sea (which bundles two of his art games) won the Biennale Internationale des poètes en Val de Marne for Media Poetry in 2009.
  • The Bomar Cistron won the 4th International Prize "Ciutat de Vinaròs" for Digital Literature.
  • Ix Billion Branches won the 2017 QUT Digital Literature Laurels at the Queensland Literary Awards.
  • Nine Attempts to Clone a Verse form

Meet also [edit]

  • Electronic Literature Organization
  • Hypertext fiction
  • Hypertext poesy

Notes [edit]

  1. ^ Run into also "Jason Nelson Speaks from the Auto Archived 27 February 2008 at the Stanford Web Annal", with a photo of Nelson giving lecture with "Between Treacherous Objects" featured behind him. The photo was taken at Penn State Academy.
  2. ^ See for instance Joystiq, Jay Is Games, and Wired's takes.

External links [edit]

  • Jason Nelson Art Portal
  • Autostart: A Festival of Digital Literature
  • http://www.heliozoa.com
  • http://museumtwo.blogspot.com/2007/11/wildness-in-corner-discussion-with.html
  • http://www.arcticacre.com/jasoncv.htm

References [edit]

  1. ^ Megias, Carlota (xix Apr 2021). "Jason Nelson Appointed Associate Professor at UiB Digital Culture". University of Bergen.
  2. ^ [1], The Academy of Bergen. Dec 2016.
  3. ^ "world wide web.australiacouncil.gov.au". Archived from the original on 11 January 2014. Retrieved 11 January 2014.
  4. ^ museumtwo.blogspot.com
  5. ^ www.huffingtonpost.com
  6. ^ www.newscientist.com
  7. ^ www.theguardian.com
  8. ^ www.digicult.it
  9. ^ [2], Appoint Arts. March 2016.
  10. ^ [3], Cordite Poesy Review. December 2011.
  11. ^ secrettechnology.com
  12. ^ Civilization Vulture site of the week, The Guardian. July 2006.
  13. ^ www.freewaregenius.com
  14. ^ Boing Boing
  15. ^ Wonderland Blog
  16. ^ Heliozoa.com
  17. ^ Entanglegrids at secrettechnology.com
  18. ^ Alexander, Leigh et al. Sawbuck Gamer: October 26, 2009 - Evidence of Everything Exploding. A.Five. Gild - Gameological Society. 26 October 2009.
  19. ^ Caoili, Eric. This Week In Video Game Criticism: From Strategy Games To Chrono Trigger'southward Systems . GameSetWatch. 26 July 2011.
  20. ^ Szilak, Illya (7 March 2013). "It's All Fun Until Someone Loses: E-lit Plays Games". Huffington Mail.
  21. ^ world wide web.drunkenboat.com

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Source: https://en.wikipedia.org/wiki/Jason_Nelson

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